New Releases 12/2

There Is My Claim is the fourth Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game, and it continues your journey through A Clash of Kings, the second book in George R.R. Martin’s epic saga. Here, you can evoke the turmoil of the War of the Five Kings with plenty of new cards that interact with Kings, even as the winter winds rise and the Summer and Winter plot traits become more important to your strategy. Finally, you also gain access to powerful new unique characters, including Jojen Reed, Pyat Pree, Jaqen H’ghar, and new versions of Stannis Baratheon and Aeron Damphair.

 

 

Martial Law is the fifth and penultimate Data Pack in the Flashpoint Cycle for Android: Netrunner, and it advances our understanding of how deeply New Angeles has plunged into chaos. Its citizens are trapped in their arcologies or huddled together in whatever safe places they can find. The city’s streets have become a warzone. The corps can’t or won’t restore order.

The time has come for the U.S. government to intervene.

Shock and awe are the order of the day in Martial Law. Starting with two new neutral currents, one each for Runner and Corp, the expansion’s sixty new cards (three copies each of twenty different cards) are going to bring a new order to the world’s largest city—one way or another. But when this new order is established, who will be viewed as the winners? And what will they have gained?

New Angeles is a board game of corporate greed and machinations for four to six players set in the Android universe. You and your friends each gain control of one of the worlds’ most powerful megacorporations. Then you use your wealth and influence to create more wealth and more influence. Make piles of money, outperform the competition, and you’ll be a winner.

To do this, you’ll cut deals and forge temporary alliances. You’ll leverage your credits and maneuver for valuable assets. All the while, you’ll also need to keep an eye toward the masses, striking deals with the other corps as necessary in order to keep a lid on crime, disease, and unrest. If you want to maximize your profit, after all, you need to keep New Angeles open for business!

Space Hulk – Pit the mighty Blood Angels Terminators against a lethal swarm of agile Genestealers in this two-player board game. Inside the cramped confines of a derelict Space Hulk known as the Sin of Damnation, the Blood Angels must fight to save Mankind from the alien menace that lies within.

Games of Space Hulk are played on a gaming area made up of high-quality card tiles which fit together to create the cramped confines of the Space Hulk. Each of the 16 missions included in the boxed game uses a different set-up, or alternatively you can assemble the pieces in any way you like and create your own bespoke games.

The rules to play the game and 16 missions are all contained within two full colour booklets: the Rulebook and Mission Book. There are also 35 plastic Citadel miniatures, including: 11 Blood Angels Space Marine Terminators, 1 Blood Angels Space Marine Librarian in Terminator armour, 22 Genestealers, and 1 Broodlord. Also included are three plastic mission objectives models: a dead Space Marine on throne, a Blood Angels artefact and a Cyber-Altered Task Unit.

In addition to the booklets and miniatures, you will receive a set of high-quality card tiles that make up the gaming board. Included are: 110 gaming counters, 77 corridor and room sections, 2 new boarding torpedoes , a turbo-lift, 20 doors with plastic stands, 1 mission status display, a sand timer and 5 dice.

 

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December Calendars are up!

The December Calendars are up and ready for your viewing pleasure. If you have any questions please feel free to call, PM or stop by.

The Game Shoppe Bellevue November

The Game Shoppe Omaha November

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Star Wars Destiny is HERE!

In every game of Star Wars: Destiny, you’ll gather your small team of iconic characters and battle to defeat your foes, using your dice and the cards in your deck. The last player with characters left standing wins the game, but to successfully outmaneuver your opponent, you’ll need to carefully consider your options and enhance your deck with new dice and cards. If you ever wondered who would win a duel between two teams of heroes and villains from the Star Wars universe, there’s no better way to find out than with Star Wars: Destiny.

Customize your decks and enter the game at your own pace through Awakenings Booster Packsfor Star Wars™: Destiny! An array of characters that spans the saga from The Phantom Menace toThe Force Awakens gives you the freedom to play out any battle you can imagine in Star Wars: Destiny, and with Awakenings Booster Packs, you can supplement your collection of cards and unlock new types of decks.

Every booster pack includes five randomized cards and one premium die, broken down into three common cards, one uncommon card, and one rare or legendary card with a corresponding die. All cards that feature a corresponding die are either rare or legendary cards. With every booster pack, you’ll find new characters, supports, upgrades, or events, along with new ways to enter the Star Wars galaxy and fight for your chosen side!

There are 36 booster packs included in an Awakenings display case.

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December White Dwarf is here!

ENGWDM004_Outer_Covers.indd

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New Releases 11/25

Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc. The game is based purely on Robert E. Howard’s novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard’s vision.

Each game is a scenario, played on a map. There will be several maps — Pictish Village, Underground temple, Tavern, Pirate ship, etc. — and each map can have several scenarios set on it. The game is fast, one hour approximately. It’s possible to play several scenarios in a campaign, but you can also play each scenario individually. There will be a dozen playable scenarios in the base box.

Fantasy Flight Games is proud to announce the upcoming release of The Sands of Harad, the sixth deluxe expansion for The Lord of the Rings: The Card Game!

Set immediately after the events of The Grey Havens and the Dream-chaser cycle, The Sands of Harad gives you and your heroes a chance to explore the strange lands and cultures to the south of Middle-earth… provided you can first make your escape through the streets of Umbar.

Three new scenarios carry you from the coast, deep into the desert of Harad, and then back within the reach of Mordor and the Dark Lord’s Orcs, although in such a fashion as you have never seen before. Along the way, you’re bound to encounter countless ferocious Haradrim, grueling environmental effects, and deadly desert predators. You will also have to overcome the ancient animosities that have long festered between the Men of Gondor and those of Harad.

Privateer Press No Quarter Magazine #69 ~ NOV 23

No Quarter magazine is your source for WARMACHINE, HORDES, and all things Privateer Press. Get your fix
for news, previews, fiction, hobby and painting guides, scenarios, strategy tips, and so much more. Each issue is
bursting with content you won’t want to miss.
Never miss an issue!

FEATURES: No Quarter looks forward to the first round of new Command books and models releasing for the
new editions. You’ll also find background info on major players in the Iron Kingdoms, a terrain guide, a painting
guide, and the next segment of the Iron Kingdoms Uncharted expansion for IKRPG.

RESTOCK – Fantasy Flight Games is proud to announce the upcoming release of Endless Vigil, a Sentinel sourcebook for the Star Wars®: Force and Destiny™ roleplaying game!

Under the tyrannical rule of the Galactic Empire, the galaxy has become a place of darkness and oppression. In no place is this felt more keenly than in the large, crowded cities where Imperial troops and agents frequently boast a major presence. There, corruption runs rampant and crimes often go unpunished.

Still, even in these oppressive, urban environments, there are some who dedicate themselves to fighting back from the shadows. These Sentinels are the last bastions of hope in these desperate cities, and theirs is often a thankless vigil. Even as they try to redress unsolved crimes and loosen the Empire’s stranglehold upon their worlds, they risk being reported by ordinary citizens who think they’re doing the right thing.

Endless Vigil empowers these Sentinels and their labors with 96 full-color pages of new specializations, species, signature abilities, and gear. Additionally, Game Masters will find a wealth of material designed to enrich their urban encounters; new droid adversaries and information on podracing run alongside tips and charts to help you get the most of your urban encounters and investigative adventures.

In Kick Off!, two players take on the role of team coach for either the rowdy Brewers or the tactical Masons and play a match of Guild Ball, a bloody mob football game of intense action and high stakes.

As the coach, you’ll get to make strategic decisions and exciting plays to rack up victory points. Be the first team to score 12 points and victory is yours! Your players can win points by scoring goals or by sending the other team’s players back to the bench. And as your players make plays on the field, they’ll generate a unique resource that will let your team play harder and bring the Guild Ball crowds roaring to their feet.

The Kick Off! starter set contains everything you need to play a match of Guild Ball, including 12 diverse character models, each full of personality with their own unique playstyle. The included tokens and health dials make it easy to track the effects of each character’s plays as you combine their unique strengths to dominate the field.

This box contains: 
. Kick Off! Rulebook
. Guild Ball Core Rulebook
. Captain’s Handbook
. 3’x3’ Double-Sided Board of the Guild Ball Pitch
. 12 Colored Plastic Models (Pre-assembled)
. Player Character Cards
. 128 Game Tokens
. Measuring Tools and Templates
. Guild Ball Dice

Warning, not a toy! Not for use by children under three years old.

 

In Doctor Who: Time Clash, the Doctor and the Daleks are locked in a desperate struggle for the fate of the universe itself.

You’ll play cards representing plans, threats, tech, and quips to stacks that represent the time of the struggle, the Doctor’s companion, and the enemy’s influence.

The two sides also compete to control the Doctor’s location, which activates or deactivates crucial powers. During the game’s build-up segment, each side tries to establish an advantage. When the balance tips and the endgame comes, they press for victory.

Either one of the Doctor’s desperate gambits will succeed, or the Daleks’ pressing threats will crush him!

Lairs with vast treasure await heroes who have the endurance to travel through treacherous locations, are clever enough to overcome encounters with dangerous charlatans, and are brave enough to defeat the fearsome monsters that lurk within.

In Treasure Lair, you must form a party of heroes in order to face the many challenges during your quest — but choose wisely, for each quest requires different skills and abilities. Brute strength may be enough to smash your way into the treasure lair, but stealth and wilderness lore may be vital to your quest for the greatest treasure. Win the most treasure and lead your heroes to victory!

 

 

The AEG Black Friday Black Box 2016 contains games, which were not revealed in advance.

 

 

 

 

Doggy Acrobats are coming to town! The pooches are practicing so hard before the show, but unfortunately, their trainer fell ill! What should they do without their trusted teacher? How can they keep the practice going? Oh! Maybe you can be the new trainer and help them out! Come on! The Doggy show must go on!

Doggy Go! is a speed game in which players try to be the first to complete the patterns on Acrobat cards with their Doggy tiles. Whoever scores the most acrobat cards in the end wins the game.

 

 

 

Pigs aren’t the only animals who get to be happy!

Add these sheep, chicken, and cow tiles to the market and use them following the same rules as the pigs. You can mix different animals in your fields, or have each player use a different animal!

 

 

 

 

The Mysterious Forest is a cooperative memory game inspired by Daniel Lieske’s graphic novel, The Wormworld Saga.

After going through a magical painting, young Jonas enters a fantasy world. Players help him cross the Mysterious Forest and face the frightening Queen of the Draconias. The game is played in three phases: During the scouting phase, the players look at each of the eight forest cards in play and try to memorize all the equipment they need to cross the forest. Then they prepare Jonas’ backpack by rolling the dice and trying to get the right pieces of equipment. Once ready, the players start the expedition by turning the first forest card face up and discarding the required equipment from the backpack.

If they can reach the final card and choose the right equipment before they reveal it, they win the game!

“Fee Fi Fo Fum! I smell the blood of an Englishman!” roared the giant as he crashed through the vines. Jack, with one arm around his precious stolen harp and the other grasping the beanstalk, felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder, or will the giant successfully catch the thieving beggar?

In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three beanstalks to steal the bag of gold, the Golden Goose, and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?

 

 

In Lanterns: The Emperor’s Gifts, an expansion to Christopher Chung’s award-winning Lanterns: The Harvest Festival, players start with a small supply of pavilions. When you place a tile, you may choose to build a pavilion on that tile. When you make a color match on a pavilion, you earn a gift from the emperor, a new currency that can activate special actions, as defined by emperor cards.

Two emperor cards are revealed each game. On their turn, a player can redeem two gifts to activate one card and perform the special action associated with it — make an extra dedication at the end of your turn, convert favor tokens into victory points, and more! These new abilities add variety and enhance the experience of Lanterns: The Harvest Festival while honoring the simplicity of the original game.

 

 

The Fog of War is a two-player grand strategic game covering the European theater of World War II from 1940 to 1944. One player plays the Axis forces, and the other the Allies.

The game does not have units that move around a map; instead the game focuses on the planning and intelligence aspects of the war. Each player has a deck of cards that represent the army, navy, and other assets of their nations. A map shows the 28 land and sea provinces over which the players are battling.

You defend a province by placing cards face down on the map. If you wish to attack a province, you must plan an “operation” to do so by creating one on your operation wheel. The wheel is a unique way of forcing players to commit to operations in advance, while giving opportunities for intelligence gathering and bluffing. An operation consists of a province card that shows the target of the operation, plus one or more cards to conduct the attack. All of these cards are placed face down, so your opponent does not know the target of the operation or the strength of the cards that are taking part. Each turn, the dial on the operation wheel is rotated by one position. This controls when an operation can be launched and any attack or defense bonuses that apply.

In addition to combat forces for attack or defense, you may also spend Intel tokens to look at your opponent’s operations and defenses.

For several decades during the Viking age, parts of England were occupied by the Norsemen. Under their influence, one of the larger cities turned into a flourishing center of trade and craftsmanship. The Vikings called the city and its surrounding kingdom “Jórvík”, which is today known as the city of York.

In the game Jórvík, players assume the roles of Viking jarls. They gather prestige points by trading goods, holding big feasts, funding pillages, commissioning craftsmen and hiring soldiers to defend the city against recurring invasions. The player with the most prestige points wins.

The game is a re-design of Die Speicherstadt (2010). In this game, players acquire cards from a card display through a simple yet brilliant worker placement and bidding mechanism to build up their trading empires. Jórvík includes two versions: A base game that is equivalent to Die Speicherstadt, and an advanced game that equates to Die Speicherstadt including its expansion Kaispeicher.

Fabled Fruit is a Fable game, a new and unique concept in game experiences, where the gameplay changes over time. The game starts in an initial, simple state, but as you explore deeper into the game system, the mechanisms and gameplay will evolve over time.

You play the game many times, and each play changes the game slightly. Unlike in a Legacy game, however, the game is never permanently changed. At any time you may easily restart a Fable game from the beginning, either after you have run through the entire game system, or at any time during the many plays you will get from this game system. This Fable Game will remain just as playable on the 20th play as it was on the first plays of the game.

 

 

The Joker, Catwoman, The Riddler, and Poison Ivy are pulling off elaborate heists to score as much loot as they can carry! Based on the award-winning TV show, Batman: The Animated Series™ Dice Game lets you become a Super-Villain in a press-your-luck game for the whole family. Roll the dice and take advantage of each villain’s diabolical abilities to scheme your way to victory before getting busted by Batman™!

 

 

 

 

 

Munchkin Pathfinder Guest Artist Edition gives players the same goblin bashing, dragon slaying fun of the original, now illustrated by Shane White, whose art has been previously featured in the Pathfinder: Goblins comic series. Iconic classes such as the Witch meet the Red Mantis Assassin and other factions to take on fan-favorite monsters such as the Whispering Tyrant and Lamashtu. Arm yourself, kill hordes of goblins, and grab all the treasure!

 

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the “Great Western Trail” not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

 

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Happy Thanksgiving!

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Privateer Press December New Releases

We are taking preorders for the December new releases. Call, stop by or send us a message on Facebook.

December 7th
PIP 32091 Guardian/Indictor-Protectorate of Menoth Heavy Warjack Kit (plastic)
PIP 1090 Forces of HORDES: Trollbloods Command (soft cover)
PIP 1091 Forces of HORDES: Trollbloods Command (hard cover)
PIP 71105 Madrak, Great Chieftan-Trollbloods Warlock (metal/resin)
December 21st
PIP 71104 Thumper/Pummler-Trollbloods Weapon Crew (plastic)
PIP 72089 Storm Raptor-Circle Orboros Gargantuan (plastic)
PIP 72096 Tharn Wolf Rider Champion-Circle Orboros Solo (metal/resin)
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New Releases 11/18

The Queen is taking a personal interest in the development of your cities. The type of locations you construct, where you build them, and even your capacity to gather resources or build armies may all come under her scrutiny. Trade is also high on the royal priorities. Winning the prize, and becoming the next great capital just got more interesting, exciting, and challenging!

Dice City: By Royal Decree comes with a new and separate trade board, extra dice for that board, and new strategies with Queen’s Plans cards. New locations require you to be very specific about when you use them. Victory is in your grasp if you can just roll, build, and win!

 

 

Lead a team of history’s greatest minds to glory in Legendary Inventors, a game in which 2-5 players each captain a group of four inventors working to bring their knowledge to life by creating useful objects to improve the world. Compete against rival teams to patent inventions and work to improve the knowledge of your inventors. The inventing team who has patented the most inventions or who has the smartest inventors wins.

In more detail, the game takes place over three ages, with each age representing a different period of technological advancement and those inventions becoming more complex in each subsequent age. On a turn, you either send one of your inventors to work on an invention or refresh your inventors to make all of them available again. When you send an inventor to work you apply that character’s skills — Albert Einstein has a starting skill of four Physics, for example, while Johannes Gutenberg has a starting skill of two Mechanics — against the needs of the invention, marking off what you’ve done with colored cubes.

When an invention is complete, the three players who have contributed the most reap the rewards of its completion! Players can choose to acquire and patent the invention by placing the invention card face up in front of them, or they earn reward tokens to upgrade their inventors, gain extra victory points, and even add additional knowledge to an invention.

As soon as all but two inventions in an age are complete, that age ends and a new one begins. After the third age, the team of inventors with the most victory points wins!

 

Features

Breakdown

There are 5 cards per pack, 4 Super Rares and 1 Secret Rare. The set contains 60 cards, including:

 

 

RESTOCK As the name suggests, 7 Wonders: Wonder Pack includes new wonders for use with the 7 Wonders base game, with the wonders in question being:

  • The Great Wall of China, with the owner being able to build the stages of this wonder in any order (since the wall is, of course, a long horizontal wonder and not a primarily vertical one)
  • Stonehenge, with the amount of stone you have being important during its construction
  • Abu Simbel, in which leaders can be buried and mummified for bonus points
  • Manneken Pis, which is a revised version of the 7 Wonders: Manneken Pis wonder first released as a promotional item at Spiel 2010.

 

The game comes with four identical sets of ten paintings, each depicting a scene packed (to greater and lesser extents) with various objects. Each of up to four players or teams uses their own set, so there’s no craning around to see the picture at the far end of the table. In fact, spiffy cardboard easels prop up the scenes nicely so they’re easier to view. Everyone loads identical scenes onto their easels and a deck of cards provides a letter for the round. Everyone gets sixty seconds to write down as many things beginning with that letter as they can find in the scene. Although each word can be used only once – a football and baseball wouldn’t count as two BALLS – an object can be used multiple times for different words (e.g., BASEBALL, BALL). Once time has expired, players read through the lists. Any object on multiple lists scores one point for those who wrote it. Any item unique to a single list scores three points. When all lists have been scored everyone advances to the next scene and a new letter is chosen. The high score after all 12 scenes wins.

Tuscany Essential Edition features three expansions to Viticulture: the extended board (and 36 wooden stars), structure cards/mats, and special workers (14 meeples instead of the 66 in the original Tuscany, but gameplay is the same). All other expansions in the original Tuscany will go out of print.

Viticulture Essential Edition is recommended for use with Tuscany Essential Edition, but older versions of Viticulture will work fine too.

 

In CVlizations, you take the role of a leader of a tribe, and you are charged with the task of “writing” its CV (Curriculum Vitae – résumé). To do so, you choose which orders to give and which inventions, tools, buildings and ideologies to develop. The happiness of your people depends on you.

Gameplay is built around action selection. Each turn, every player chooses two order cards, and the strength of the action depends on how many other players have chosen that action. Players manage their resources to develop ideas, and in the end the one who collected the most happiness points wins.

 

Marvel Dice Masters: Deadpool features characters from the Deadpool comics, the “Weapon X” project, and assorted What If? comics.

Naturally, the focus of the new expansion is Deadpool and related characters, including Lady Deadpool, Dogpool, and Evil Deadpool. Additional characters include Wolverine, X-23, Mr. Sinister, and the Stepford Cuckoos, as well as the introduction of the Inhumans and new characters from the Spider-Verse to Marvel Dice Masters. More than thirty new characters, both heroes and villains, are included in the complete set.

The 112-page hardback supplement Planetary Onslaught brings together and updates the rules for 3 Warhammer 40,000 expansions – Planetstrike, Stronghold Assault and Cities of Death – and presents them as stages of planetary conquest. Play them individually, or string the three different sets of rules together to create an epic campaign that tells the story of the fate of an entire world! One player assumes the role of aggressor, and the other defender, playing through the three phases with additional rules tying the whole campaign together into a single, brutal Planetary Onslaught.

There’s also a huge array of updated datasheets for Fortifications and Fortification Networks, new Siege War missions, and full campaign trees for Planetstrike, Stronghold Assault and Cities of Death games.

The Contents

–        6 Planetstrike missions
–        6 Stronghold Assault missions
–        6 Cities of Death missions

–        Rules and campaign trees for a Planetary Onslaught campaign – play through the conquest of an occupied world from invasion to destruction!

Jokers Wild Heroclix Set is here and ready to be played!

 

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Thanksgiving Hours

With Thanksgiving coming up next week. We’d like to remind everyone about our holiday hours. We will be closing at 6pm on Nov. 23rd and we will be closed all day on Thanksgiving. We will resume normal business hours on Friday.

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Battle of the Trident Outcome

Saturday and Sunday we held two Battle of the Trident tournaments for the Game of Thrones LCG. On Saturday Marv took first place with Jeremy taking first place on Sunday. Marv voted for Knights and Jeremy voted for Maesters.

#tabletopgames #agameofthrones #agameofthroneslcg #ffglcg#battleofthetrident

A Game of Thrones: The Card Game invites you to pledge your loyalty to one of eight houses and stake your claim to the Iron Throne. How you blaze your path to the throne is up to you, be it through military might with swords drawn, from pulling the hidden strings of intrigue, or by making a play for power.

The Battle of the Trident is a special opportunity to rise to the challenges of your opponents and offers another choice to its combatants. The outcome of the Battle of the Trident will not only further your campaign to sit atop the Iron Throne, but will also play a part in deciding the fate of A Game of Thrones: The Card Game.

Decide the Game’s Path

The Trident is a massive river flowing through Westeros, which branches into three forks. Each fork leads to a different destination, and it is that decision which will prove most crucial. Cast your vote for which fork will be followed and which of three Agenda cards will be published in a future expansion.

The Blue Fork, named for the purity of its waters, is a vote for the Knights of the Realm. The knights of the Seven Kingdoms come together under the banner of this agenda, which allows a player to include Knight characters from multiple factions in his or her deck.

The Red Fork, representing the blood of armies spilled on the battlefield, is a vote for A Call to Arms. The time for talk is over. Now it comes to war! The Army characters of multiple Great Houses and factions become the most prominent figures in The Game of Thrones when they combine their forces under this agenda.

The Green Fork, filled with mossy swamps, is a vote for The Conclave of the maesters. Is a maester loyal to his House, or do his loyalties lie with the Citadel? This agenda brings the Maesters of Westeros from multiple factions together in the pursuit of a unified cause.

While the exact game text of these Agenda cards has yet to be revealed, they will each have a significant impact on the environment of competition. When a player signs up for the tournament in-store, they will also check one of three boxes next to their name, to cast a vote for their favorite potential Agenda.

Those players who sign up and compete in a Battle of the Trident tournament will also receive a special promotional alternate art card. Summons is a Plot card that allows you to find the right character at the right time and is a likely inclusion in any future deck that features the winning Agenda cards.

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