New October Releases from Thames and Kosmos!

Order by Date: September 15, 2017

Release Date: October 2017

A Column of Fire

$49.95 SRP

The setting is Europe in the time of Elizabeth I. In England, France, Spain and the Netherlands, Catholics and Protestants compete for power and influence. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions. And not infrequently, those who sympathize with the weak are expelled from the country.

The real enemies, then as now, are not the rival religions. The true battle pits those who believe in tolerance and compromise against the tyrants who would impose their ideas on everyone else — no matter what the cost. Who will best exploit the changing power conditions in Europe to win the game?

2-4 players
Ages 12+

Legends of Andor Part III: The Last Hope

$59.95 SRP

When the Krahder ended their raid, they captured countless residents of Andor. But finally, the heroes of Andor returned and resolved to free the prisoners. You must immediately venture to the south to endure your greatest adventure. Beyond the Gray Mountains, malicious skeleton warriors await you, commanded by giant Krahder. Will you be able to survive this adventure with the aid of the four magic shields from ancient times? You are … The Last Hope.

In seven captivating Legends, experience the epic finale of the fantastic Andor trilogy!

Stand-alone game — The “Legends of Andor” base game is not required!

2-4 players
Ages 10+
60-90 minute play time

Exit: The Forgotten Island

$14.95 SRP

The sea is calm. The sun is shining. You’re on the perfect sailing excursion. But then you spot something on the horizon. Dark clouds are rolling in unusually fast. Soon the sun has disappeared and darkness has surrounded you. Everything is absolutely still … until suddenly, out of nowhere, a mighty gust of wind capsizes your boat. You are knocked unconscious. When you wake up, you are on a black sand beach. There’s no sign of your boat, not even wreckage. You look around and find an old book and a mysterious golden compass disk. A boat is chained to a palm tree. Everything on this island seems to be secured with locks … and you soon come to realize: You must figure out all the combinations to open the locks in to order to escape. If not, you will never leave this island! Can you solve the riddles left for you and escape the island?

Exit: The Polar Station

$14.95 SRP

A wonderfully mild morning in the Arctic — only -15° Celsius! You belong to a large research organization, which is divided between several stations. As part of Division IMB-Q-12, you are researching climate change at the North Pole. Everything is strictly secret and you have no idea what the missions of the other teams are. From Division IMB-Q-13, for example, have not seen or heard anything for weeks. Suddenly the evacuation alarm goes off! You run to the door, but it has already been locked automatically. = Through the window you can see your colleagues from the other stations run to the helicopters. You are left alone in the freezing Arctic … You crawl into an adjacent station via a ventilation shaft. Again, the door is already locked. The lab is devastated and you wonder what happened here. Then you find a notebook and a strange disk. Everything in the room is secured with numbered locks. Then it dawns on you that only if you can figure out all of the codes to unlock the locks in time, can you escape. If not, this will be your bitter (cold) end.

Exit: The Forbidden Castle

$14.95 SRP

Finally, a vacation! This year, you’re going to an idyllic village in the mountains. Instead of driving, you decide to take the train this time. After a three-hour delay, you arrive in your vacation rental, where you find various brochures for local events and attractions — including an impressive castle. The flyer looks quite amateur and self-printed, but you’re a sucker for medieval castles! The next day, you get up and go to the castle. There’s no ticket booth. No one else appears to be around. Well, at least you can explore the place in peace! You enter the castle and find yourself in a magnificent throne room. Suddenly the big, wooden door locks behind you and you realize that maybe (again) this was not such a good idea … The castle is full of mysteries. Only if you can solve all of the puzzles together in time will you escape. If not, your creepy host will probably never let you leave again …

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ShortandLoud

General Manager of The Game Shoppe

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