New Releases 11/25

Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc. The game is based purely on Robert E. Howard’s novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard’s vision.

Each game is a scenario, played on a map. There will be several maps — Pictish Village, Underground temple, Tavern, Pirate ship, etc. — and each map can have several scenarios set on it. The game is fast, one hour approximately. It’s possible to play several scenarios in a campaign, but you can also play each scenario individually. There will be a dozen playable scenarios in the base box.

Fantasy Flight Games is proud to announce the upcoming release of The Sands of Harad, the sixth deluxe expansion for The Lord of the Rings: The Card Game!

Set immediately after the events of The Grey Havens and the Dream-chaser cycle, The Sands of Harad gives you and your heroes a chance to explore the strange lands and cultures to the south of Middle-earth… provided you can first make your escape through the streets of Umbar.

Three new scenarios carry you from the coast, deep into the desert of Harad, and then back within the reach of Mordor and the Dark Lord’s Orcs, although in such a fashion as you have never seen before. Along the way, you’re bound to encounter countless ferocious Haradrim, grueling environmental effects, and deadly desert predators. You will also have to overcome the ancient animosities that have long festered between the Men of Gondor and those of Harad.

Privateer Press No Quarter Magazine #69 ~ NOV 23

No Quarter magazine is your source for WARMACHINE, HORDES, and all things Privateer Press. Get your fix
for news, previews, fiction, hobby and painting guides, scenarios, strategy tips, and so much more. Each issue is
bursting with content you won’t want to miss.
Never miss an issue!

FEATURES: No Quarter looks forward to the first round of new Command books and models releasing for the
new editions. You’ll also find background info on major players in the Iron Kingdoms, a terrain guide, a painting
guide, and the next segment of the Iron Kingdoms Uncharted expansion for IKRPG.

RESTOCK – Fantasy Flight Games is proud to announce the upcoming release of Endless Vigil, a Sentinel sourcebook for the Star Wars®: Force and Destiny™ roleplaying game!

Under the tyrannical rule of the Galactic Empire, the galaxy has become a place of darkness and oppression. In no place is this felt more keenly than in the large, crowded cities where Imperial troops and agents frequently boast a major presence. There, corruption runs rampant and crimes often go unpunished.

Still, even in these oppressive, urban environments, there are some who dedicate themselves to fighting back from the shadows. These Sentinels are the last bastions of hope in these desperate cities, and theirs is often a thankless vigil. Even as they try to redress unsolved crimes and loosen the Empire’s stranglehold upon their worlds, they risk being reported by ordinary citizens who think they’re doing the right thing.

Endless Vigil empowers these Sentinels and their labors with 96 full-color pages of new specializations, species, signature abilities, and gear. Additionally, Game Masters will find a wealth of material designed to enrich their urban encounters; new droid adversaries and information on podracing run alongside tips and charts to help you get the most of your urban encounters and investigative adventures.

In Kick Off!, two players take on the role of team coach for either the rowdy Brewers or the tactical Masons and play a match of Guild Ball, a bloody mob football game of intense action and high stakes.

As the coach, you’ll get to make strategic decisions and exciting plays to rack up victory points. Be the first team to score 12 points and victory is yours! Your players can win points by scoring goals or by sending the other team’s players back to the bench. And as your players make plays on the field, they’ll generate a unique resource that will let your team play harder and bring the Guild Ball crowds roaring to their feet.

The Kick Off! starter set contains everything you need to play a match of Guild Ball, including 12 diverse character models, each full of personality with their own unique playstyle. The included tokens and health dials make it easy to track the effects of each character’s plays as you combine their unique strengths to dominate the field.

This box contains: 
. Kick Off! Rulebook
. Guild Ball Core Rulebook
. Captain’s Handbook
. 3’x3’ Double-Sided Board of the Guild Ball Pitch
. 12 Colored Plastic Models (Pre-assembled)
. Player Character Cards
. 128 Game Tokens
. Measuring Tools and Templates
. Guild Ball Dice

Warning, not a toy! Not for use by children under three years old.

 

In Doctor Who: Time Clash, the Doctor and the Daleks are locked in a desperate struggle for the fate of the universe itself.

You’ll play cards representing plans, threats, tech, and quips to stacks that represent the time of the struggle, the Doctor’s companion, and the enemy’s influence.

The two sides also compete to control the Doctor’s location, which activates or deactivates crucial powers. During the game’s build-up segment, each side tries to establish an advantage. When the balance tips and the endgame comes, they press for victory.

Either one of the Doctor’s desperate gambits will succeed, or the Daleks’ pressing threats will crush him!

Lairs with vast treasure await heroes who have the endurance to travel through treacherous locations, are clever enough to overcome encounters with dangerous charlatans, and are brave enough to defeat the fearsome monsters that lurk within.

In Treasure Lair, you must form a party of heroes in order to face the many challenges during your quest — but choose wisely, for each quest requires different skills and abilities. Brute strength may be enough to smash your way into the treasure lair, but stealth and wilderness lore may be vital to your quest for the greatest treasure. Win the most treasure and lead your heroes to victory!

 

 

The AEG Black Friday Black Box 2016 contains games, which were not revealed in advance.

 

 

 

 

Doggy Acrobats are coming to town! The pooches are practicing so hard before the show, but unfortunately, their trainer fell ill! What should they do without their trusted teacher? How can they keep the practice going? Oh! Maybe you can be the new trainer and help them out! Come on! The Doggy show must go on!

Doggy Go! is a speed game in which players try to be the first to complete the patterns on Acrobat cards with their Doggy tiles. Whoever scores the most acrobat cards in the end wins the game.

 

 

 

Pigs aren’t the only animals who get to be happy!

Add these sheep, chicken, and cow tiles to the market and use them following the same rules as the pigs. You can mix different animals in your fields, or have each player use a different animal!

 

 

 

 

The Mysterious Forest is a cooperative memory game inspired by Daniel Lieske’s graphic novel, The Wormworld Saga.

After going through a magical painting, young Jonas enters a fantasy world. Players help him cross the Mysterious Forest and face the frightening Queen of the Draconias. The game is played in three phases: During the scouting phase, the players look at each of the eight forest cards in play and try to memorize all the equipment they need to cross the forest. Then they prepare Jonas’ backpack by rolling the dice and trying to get the right pieces of equipment. Once ready, the players start the expedition by turning the first forest card face up and discarding the required equipment from the backpack.

If they can reach the final card and choose the right equipment before they reveal it, they win the game!

“Fee Fi Fo Fum! I smell the blood of an Englishman!” roared the giant as he crashed through the vines. Jack, with one arm around his precious stolen harp and the other grasping the beanstalk, felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder, or will the giant successfully catch the thieving beggar?

In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three beanstalks to steal the bag of gold, the Golden Goose, and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?

 

 

In Lanterns: The Emperor’s Gifts, an expansion to Christopher Chung’s award-winning Lanterns: The Harvest Festival, players start with a small supply of pavilions. When you place a tile, you may choose to build a pavilion on that tile. When you make a color match on a pavilion, you earn a gift from the emperor, a new currency that can activate special actions, as defined by emperor cards.

Two emperor cards are revealed each game. On their turn, a player can redeem two gifts to activate one card and perform the special action associated with it — make an extra dedication at the end of your turn, convert favor tokens into victory points, and more! These new abilities add variety and enhance the experience of Lanterns: The Harvest Festival while honoring the simplicity of the original game.

 

 

The Fog of War is a two-player grand strategic game covering the European theater of World War II from 1940 to 1944. One player plays the Axis forces, and the other the Allies.

The game does not have units that move around a map; instead the game focuses on the planning and intelligence aspects of the war. Each player has a deck of cards that represent the army, navy, and other assets of their nations. A map shows the 28 land and sea provinces over which the players are battling.

You defend a province by placing cards face down on the map. If you wish to attack a province, you must plan an “operation” to do so by creating one on your operation wheel. The wheel is a unique way of forcing players to commit to operations in advance, while giving opportunities for intelligence gathering and bluffing. An operation consists of a province card that shows the target of the operation, plus one or more cards to conduct the attack. All of these cards are placed face down, so your opponent does not know the target of the operation or the strength of the cards that are taking part. Each turn, the dial on the operation wheel is rotated by one position. This controls when an operation can be launched and any attack or defense bonuses that apply.

In addition to combat forces for attack or defense, you may also spend Intel tokens to look at your opponent’s operations and defenses.

For several decades during the Viking age, parts of England were occupied by the Norsemen. Under their influence, one of the larger cities turned into a flourishing center of trade and craftsmanship. The Vikings called the city and its surrounding kingdom “Jórvík”, which is today known as the city of York.

In the game Jórvík, players assume the roles of Viking jarls. They gather prestige points by trading goods, holding big feasts, funding pillages, commissioning craftsmen and hiring soldiers to defend the city against recurring invasions. The player with the most prestige points wins.

The game is a re-design of Die Speicherstadt (2010). In this game, players acquire cards from a card display through a simple yet brilliant worker placement and bidding mechanism to build up their trading empires. Jórvík includes two versions: A base game that is equivalent to Die Speicherstadt, and an advanced game that equates to Die Speicherstadt including its expansion Kaispeicher.

Fabled Fruit is a Fable game, a new and unique concept in game experiences, where the gameplay changes over time. The game starts in an initial, simple state, but as you explore deeper into the game system, the mechanisms and gameplay will evolve over time.

You play the game many times, and each play changes the game slightly. Unlike in a Legacy game, however, the game is never permanently changed. At any time you may easily restart a Fable game from the beginning, either after you have run through the entire game system, or at any time during the many plays you will get from this game system. This Fable Game will remain just as playable on the 20th play as it was on the first plays of the game.

 

 

The Joker, Catwoman, The Riddler, and Poison Ivy are pulling off elaborate heists to score as much loot as they can carry! Based on the award-winning TV show, Batman: The Animated Series™ Dice Game lets you become a Super-Villain in a press-your-luck game for the whole family. Roll the dice and take advantage of each villain’s diabolical abilities to scheme your way to victory before getting busted by Batman™!

 

 

 

 

 

Munchkin Pathfinder Guest Artist Edition gives players the same goblin bashing, dragon slaying fun of the original, now illustrated by Shane White, whose art has been previously featured in the Pathfinder: Goblins comic series. Iconic classes such as the Witch meet the Red Mantis Assassin and other factions to take on fan-favorite monsters such as the Whispering Tyrant and Lamashtu. Arm yourself, kill hordes of goblins, and grab all the treasure!

 

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the “Great Western Trail” not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

 

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ShortandLoud

General Manager of The Game Shoppe

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