New Releases 12/16

This not-quite-a-role-playing-game requires players to sit around telling fantastic (but completely true!) stories. Players may attempt to trip up another player’s story by wagering a token (“But the Prussian Army had dissolved by that time, m’lord, so you could not have possibly fought it single-handedly”), whereas the storyteller must counter with another token (and an excuse) or swallow their pride and incorporate it into their story (with another excuse). There are also a few, minor details, mostly used to get boring storytellers to stop. The game is won after each player has told one story. Each player, in turn, gives *all* their tokens to another player they believe has told the best story–so collecting the most tokens doesn’t make you the winner, it makes you be able to choose the winner. Of course, the best story-telling wins the game.

Re-published 2002 (starting at Essen) by Krimsus KrimsKrams-Kiste as Die unfasslichen Abenteuer des Freiherrn von Münchhausen.

Is also listed on RPGGeek as The Extraordinary Adventures of Baron Munchausen

DOOM: The Board Game is strategy board game of tactical combat for 2-5 players based on Bethesda and id Software’s video game of the same name. Featuring two distinct player roles, the game brings the epic battle between elite marines and Hell’s most threatening monsters to the tabletop.

DOOM immerses players in a fierce battle between legions of demons — which are controlled by one invader player — and a cooperative team of up to four marines. The game guides players through two cohesive operations, during which the marines strive to achieve objectives like restoring power to the United Aerospace Corporation’s facilities or manning expeditions right down into the pits of Hell. Meanwhile, the invader commands their demons to slaughter the soldiers time and time again in an attempt to protect their fiery domain and destroy all of humanity.

The game features custom dice, double-sided map tiles, and thirty-seven detailed plastic miniatures representing four marines and thirty-three demons. It includes two operations, Black Bishop and Exodus, consisting of six missions each.

Clash is a tactical card game of brutal goat combat. The game can be learned in just a few minutes but has a tremendous amount of depth. The box contains enough content for 2 players to immediately play out of the same box, or you can combine Clash with our previous game Gruff to unlock nearly limitless deck-building options and multiplayer modes.

In Clash you take the role of a shepherd with a custom team of Battle Goats (called gruffs). In gameplay terms you will choose a Shepherd card (Which represents your health and other stats) and 3 Goat cards. In Shuffle-building style each of the goat cards also comes with a goat deck. Pick 8 cards per goat to create your deck of 24.

Players take turns activating goats, playing cards then launching attacks at your opponent. However, when a gruff attacks it does not deal damage until the beginning of your next turn allowing your opponent a turn to dodge, deflect, or counterattack!

A Player wins when they can break through the enemy line of defenses and kill the enemy shepherd, or if you successfully kill all 3 enemy gruffs.

RESTOCK In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.

All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain’s orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.

Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.

Multiple maps are included with varying levels of difficulty.

 

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ShortandLoud

General Manager of The Game Shoppe

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