New Releases 5/19/2017
|With the Oathsworn Cavalry Unit Expansion, you gain four new Oathsworn Cavalry figures—enough to field a two-tray unit or increase the size of another unit. These fearsome knights are sworn to fight for the Daqan Lords and protect the realm, and they are first introduced in the Runewars Core Set. This unit expansion is a perfect way to quickly increase your cavalry and unlock new options with five new upgrade cards for any army.|
|The Daqan Infantry Command Unit Upgrade Expansion introduces four brand-new figures to the armies of the Daqan Lords—a Banner Guard, a Wizard, a Champion, and a Cornicen. Alongside these figures, you’ll find eighteen new upgrade cards, many of which include ways to bring these new figures into your armies. For instance, you may choose to support one of your units with the Lance Corporal upgrade card, implanting the Champion figure into the ranks of your unit. As long as the Champion figure is alive, you gain the benefit of the Lance Corporal card, which significantly boosts your tactical flexibility!|
|Fire poisoned arrows down on your enemies with the eight new Reanimate Archer figures included in the Reanimate Archers Unit Expansion! These eight figures give you the option to field another two-tray unit or increase the size of a larger unit—perhaps fielding a block of archers that will rain death on your foes. Like the Oathsworn Cavalry, these figures are identical to the figures included in the Runewars Core Set, and this expansion gives you an easy way to raise more undead to fight for Waiqar the Undying, while opening dark new paths with five new upgrade cards.|
|In the same fashion as the Daqan Infantry Command Unit Upgrade Expansion, this expansion pack offers four new figures that you may add to an infantry unit: a Standard-Bearer, a Champion, a Drummer, and a Necromancer. With eighteen new upgrade cards to increase your army’s power, you’ll find plenty of ways to add these figures to your units, perhaps adding a Marching Drummer who lets your unit turn freely, so long as the Drummer remains with the unit.|
Honshu is a trick-taking, map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune.
One game of Honshu lasts twelve rounds, and each round is divided into two phases. First, map cards are played in a trick, and the player who played the highest valued card gets to pick first from those cards played. Then the players use the map cards picked to expand their personal maps. Each player must expand their personal maps to maximize their scoring possibilities.
|Up in the sky! It’s a bird! It’s a plane! Wait, it’s Super Munchkin Guest Artist Edition, with art from Lar DeSouza! How did I mix up a boardgame, a bird, and a plane? I need to get my eyes checked.|
In Colosseum, players are empresarios, trying to put on grander and more spectacular shows to draw bigger audiences and nobles to their amphitheater. At the end of the game, the player who put on the single biggest show will be declared the winner.
During the game, players will purchase show programs or amphitheater improvements, take turns initiating bidding on sets of 3 show assets, move nobles around the board, and then put on shows using their assets to score points and earn money. Each round, the player who put on the biggest show will earn bonuses for later, but at the end of the game, only your single biggest show during the game counts for your final score.
Featuring friends and foes from the world of Golarion, Crown of Fangs introduces 52 unique figures for your Pathfinder Battles miniatures campaign. From fearsome skeletons, Red Mantis Assassins, and Grey Maidens, to monstrous giants and rare “dungeon dressing” inserts.
-Four-figure boosters each containing 1 Large figure and 3 Medium or Small figures
|Crown Of Fangs Case Incentive (32 boosters)|
|The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship’s engines (aka “Jump Core”) back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done.
You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system’s online, fending off the alien threat, and completing your objective.
Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you’ll all die.
|Blood Bowl Scarcrag Snivellers (Goblin Team). In it, you’ll find 12 multi-part Goblins, featuring 6 pairs of unique bodies and 7 pairs of unique heads, meaning no two Goblin teams need look alike! There are also 6 Goblin team balls, featuring the kind of dirty tricks the Scarcrag Snivellers frown upon – 2 deflated, 2 with Goblins stuck in them and 2 stuffed with dynamite – 2 turn counters and 2 double-sided team tokens. The 54-component kit is supplied with 12 32mm Blood Bowl bases and a 1,000,000 gold piece roster, including 8 (eight!) team re-rolls and Fan Factor 4!|
Blood Bowl Goblins, They might not have any specialists, they might not be hulking great slabs of powerful muscle, but one thing Goblins are is numerous. Expand your own team of Blood Bowl Goblins with this set of 4 multi-part plastic miniatures!
You’ll get 4 unique bodies, with 4 unique heads to attach to them, meaning you can mix and match them to your heart’s delight. Included is a special Goblin team ball, featuring a plucky Goblin who has become temporarily indisposed (stuck. He’s stuck in the ball.)
This kit comprises 15 components, and includes 4 32mm Blood Bowl bases. Rules for Goblin teams can be found in Blood Bowl Death Zone Season Two.
In Blood Bowl Death Zone Season Two you’ll find:
– New teams! Included are rules for Underworld Denizens, Goblins and Chaos Renegades
– 12 Star Players – Dwarf, Skaven, Dark Elf, High Elf, Wood Elf, Amazon, Human, Halfling, Lizardmen, Vampire, Goblin, Chaos Renegade and Norse teams are covered – with background, new artwork and rules for use in games;
– New optional rules! Do you want to keep a Star Player in your team for a while? Now you can have them stick around for a much-needed boost. Running short on gold? Sponsorship deals can help out, if you don’t mind swallowing your pride and shilling McNurty’s Burger Emporium. Looking for a stadium residency? Make enough gold and you can buy your own!
– Rules for well-known referees and coaching staff, with their own quirks and specialities, and rules for different stadium and pitch types;
– History and team rosters for 6 new Hall of Fame entries – The Warpfire Wanderers, The Greenboyz, The Grudgebearers, The Celestial Comets, Chaos All-Stars and The Underworld Creepers;
– The Official Blood Bowl reference guide – an up-to-date summary of available teams, and a Skills Update featuring some corrections, clarifications and new skills following feedback from the Blood Bowl community;
– A ton of all-new background content detailing key teams, players and events in the history of Blood Bowl; facts and figures that every fan needs to know.