New Releases 6/22

Board games

Journey back to 15th century Spain in Lumen Fidei, the fifth expansion (and sixth scenario) for T.I.M.E Stories. In the adventure, you and your friends must infiltrate a secret meeting of the Christian militant orders to steal a precious item for the Agency — but all is not as it seems. A mysterious stone has drawn the attention of Christians and Moors alike, and the presence of something supernatural may be at work in the darkness. It’s your mission to find out the truth, and return to the T.I.M.E Agency with the stone safely in your possession…

This expansion features an additional challenge as the pressure on players is not only about time, but it also involves moral choices, a powerful opponent, and new mechanisms. Discover lots of new information about the T.I.M.E Stories universe, within a historical scenario and an intriguing setting…

Inside the pockets of this lavishly illustrated protective folder, you’ll find a full set of fifth edition Dungeons & Dragons character sheets for use in any D&D campaign.

This product includes three additional styles of double-sided character sheets giving veteran players options based on their individual play preference and spell sheets for keeping track of their magical repertoire. Each character sheet provides plenty of room to keep track of everything that makes a character unique.

Also included is an introductory character sheet designed specifically to help ease new players into the game.

Fans can use these character sheets to welcome new players to the world’s greatest roleplaying game or choose a variant that fits their preferences.

Everyone knows that the Big Four want control over Mars to boost their profits. But what can Mars offer that’s profitable enough to justify the enormous expenses of terraforming a barren, irradiated desert? What’s valuable enough to warrant shipping supplies across the solar system and fighting with the entrenched and steadfast Clans? Why not just stay on Earth, where it’s warm and already profitable?

The sixty new cards (three copies each of twenty different cards) in Blood and Water shed light on the agendas that the Big Four are pursuing on Mars—and the forces arrayed against them!

In Adult Mad Libs: The Game, players use the word-filled game cards in their hand combined with the sentence card in play to make the most appropriately inappropriate sentences possible. The funniest sentence by popular vote wins the round, and the first player to win three rounds wins the game.

Bohnanza® – The Duel: Give as good as you get!

What was that thing about the gift horse? In this two-player variant of Bohnanza, both bean farmers give each other gifts of beans they can‘t use themselves – to make life harder for their opponent, if possible. Trying to fulfill their secret “bo(h)nus” requirements, they both need to keep a vigilant eye on the other player’s bean fields. Give as good as you get in Bohnanza – The Duel, there can be only one winner!

Who told you that scientists are nice, harmless eccentrics? In this expansion, you’ll find new technologies and new methods to your madness. Be ready for new Inventions with abilities that can be used repeatedly, new Twists that add new places to send Spies, and even more monstrous Twists that add new Action Cards to the game – Develop, Experiment, and Produce. Let the scientific race frenzy begin! Hurrah!

In Yamatai, 2-4 players compete to build palaces, torii, and their own buildings in the land of Yamatai. The game includes ten numbered action tiles, each showing one or more colored ships and with most showing a special action. You shuffle these tiles, place them in a row, then reveal one more than the number of players.

Share This:
Facebookpinterestby feather
Facebooktwitterinstagramby feather

ShortandLoud

General Manager of The Game Shoppe

You may also like...