SeaFall – Plaid Hat

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an “age of sail” world reminiscent of our world.

In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.

Legacy games, where the board “remembers” events from the last play and the players play a campaign over a “season” of multiple plays, are one of the biggest trends on boardgaming after the runaway success of Pandemic: Legacy last year. SeaFall will be one of the first legacy titles that’s not a spinoff of an existing game, and unlike Pandemic, SeaFall is competitive rather than cooperative. Designed by Rob Daviau, who also co-designed Pandemic: Legacy and Risk: Legacy, SeaFall pits players as mainland empires looking to explore the seas, discovering new islands, exploiting their resources, and fighting other players’ ships, all on a gorgeous board with high-quality components. The entire season of SeaFall should cover about 15 plays; the game had a limited release at Gen Con but will be out officially in September.

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ShortandLoud

General Manager of The Game Shoppe

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