Star Wars Armada Regional, February 17th

Date: February 17th, 2018
Entry Fee: $15.00 per person
Facebook Listing:

Registration Time: 9:30am-10:15am

Preregistration is suggested but not expected, you may preregister at either of our locations, in store. For out of town registration, please contact us via email attn Star Wars Armada Regional.

Prepaid preregistration will be honored first, walk-ins will be allowed, if space allows.

Dice Roll: 10:30am
Entry: $15.00
Format: Constructed, deck list required
Points: 400 points
Round 1: 10:30am-12:45pm
Lunch 12:45pm-1:15pm
Round 2: 1:15pm-3:30pm
Round 3: 3:40pm-5:55pm (9-28 players, no cut)
Prizes – if no cut
Round 4: 6:00pm- 8:15pm (29-44 players, cut top 2)
Tournament Materials

If you are able to bring your official FFG X-Wing™ Playmats to this event it would be appreciated. While we have some, they may not be enough based on past participation.

Player Materials
Players are responsible for bringing all of the game components they need to play a game of Star Wars: Armada. This includes all ship and squadron models, bases, pegs, ship cards, squadron cards, ship tokens, obstacles, upgrade cards, objective cards, and tokens. In addition, they must bring a damage deck, sufficient dice for attack rolls, a maneuver tool, and a range ruler. When a fleet list is required, players should bring a completed list or arrive at the venue early to fill one out.

Fleet Building
Each player must build one fleet to use in a tournament. A fleet cannot exceed 400 points, though it may contain fewer than 400 points. A player may choose to field a Rebel or Imperial fleet. A player’s fleet cannot contain more than 134 points worth of squadrons. A fleet must also include a single commander and one objective card from each non-campaign category.

Players must use the same fleet for the duration of the tournament.

Fleet Lists
Some events require players to submit a fleet list, including their name and all associated upgrade cards, their commander card, and total fleet points to the organizer before the start of the tournament. If a player uses a ship, squadron, or upgrade card with the same name and fleet points as a different component available, he or she must uniquely identify that card. This can be done by including the full name of the product in which the card appeared or the card type (if there are not two cards with the same name of the same card type) in parenthesis. A player can ask a leader for specific instructions if they are unsure of the best method to uniquely identify a card.

Unique identification example: Veronica includes a Darth Vader in her fleet, using the Darth Vader squadron card. While the Darth Vader squadron card has a different cost than the Darth Vader commander card, Veronica wants to make it clear which version she is using. Veronica writes “Darth Vader (Squadron)” on her fleet list.

If a leader discovers a player’s fleet list is missing appropriate information, he or she should find that player immediately and update the fleet list based on the cards the player is using. If this would result in a significant and potentially advantageous change, the leader should consider investigating for possible cheating.

Tournament Round Times
Each tournament round of Star Wars: Armada is a predetermined length, giving players a certain amount of time to complete their games. A leader should start the timer for a tournament round after most players have found their seats and begun to set up. If a game has not concluded when the time for a tournament round runs out, the players finish the current game round and then calculate their scores (see “End of Round” on page 16). A tournament round’s length varies depending on the type of round.

-Swiss Rounds: 135 minutes each
-Single Elimination Rounds (except Final): 135 minutes each
-Final Single Elimination Round: 180 minutes

This tournament level expects players to possess at least a minimal amount of experience. Players should be familiar with the game rules, and be prepared to exercise that knowledge to play at a reasonable pace. Players are expected to avoid bumping ships or squadrons and refrain from other sloppy play mistakes. The focus is a friendly competitive environment. The Formal Tier is used for Regional Championship events.

Advanced Structure
The Advanced tournament structure caters to participants that enjoy competition. This structure provides a robust tournament experience that requires a substantial commitment of time and resources from organizers and players. The Advanced Structure is used for Regional Championship events.

About the Venue
We sell snacks and drinks such as soda, chips and candy bars. We do not allow outside food and drinks, such as: bags of chips, outside bottles of soda (2 liters) and so on. If you are bringing in your meal and a drink is included, that is the exception.

We have several fast food options near the store, five of which are within walking distance:
Korean Grill
Jade Palace
Taco John’s
Jimmy John’s

If traveling from out of town, we have several hotels close by. If there is enough interest, we will see about getting a block or rooms at a discounted rate for the folks traveling in.

WoodSpring Suites Bellevue
Microtel Inn & Suites by Wyndham Bellevue
Hampton Inn Bellevue

Tournament Regulations may be found here:

#starwarsarmada #swarmada #armada #flycasual #starwars #tabletopgames #dicegame #cardgame #fantasyflightgames #FFGRegionalChampionship

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General Manager of The Game Shoppe

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