Upcoming Board Game Releases!
In Spy Alley Dice, each player becomes a spy for their given country. Players roll the dice for a chance to guess their opponents identities. If a player rolls 3 of a kind, they may take a guess of any player as the spy that is on the three dice. If a player rolls five of a kind, they may either guess a player as any spy, or they may take a big chance and try to accomplish their mission. To accomplish their mission, the player that rolled the 5 of a kind must ask each player in a clockwise manner if they want to guess him as the spy identity on the dice. If no player is willing to make a guess and the player is the spy on the dice, that player has accomplished his mission and wins the game. Otherwise, the last player remaining in the game is the winner.
New Energize cards, including Heroes and Constructs that transform into even more powerful forms! Harness the power of Dark Energy Shards, a new take on the Treasure cards introduced in Ascension: Rise of VIgil. Playable as a stand-alone 2-player game, or combine with Ascension: Rise of Virgil for an expanded game with up to 6 players!
- 196 Cards
- 30 Deluxe Honor Tokens
- Full Color Rulebook
- Storage Tray
The galaxy is trembling in Cosmic Storm, the newest expansion for Cosmic Encounter! With twenty-five new aliens and thirty-five new cards, Cosmic Storm adds more variety than ever. The addition of space stations, each with unique abilities, shakes up the game even more, while the Space Station Conquest variant introduces a new win condition. One thing’s for sure-after Cosmic Storm, the universe will never be the same!
In Hidden Kingdoms, the fifth deluxe expansion for Warhammer: Invasion The Card Game, four neutral races break their former alliances and launch their assaults! Players can now battle for the Old World as any of four new playable factions: Lustria’s Lizardmen, the Wood Elves of Athel Loren, the subterranean Skaven, and the Undead commanded by Sylvania’s Vampire Counts. Four new capital cards and 168 player cards empower fun and effective new strategies built around these races and their distinctive keywords
Any man’s word can be broken. Any knight can harbor secret ambitions, even a Sworn Brother of the Kingsguard. The Kingsguard is the third Chapter Pack in the Kingsroad cycle for A Game of Thrones: The Card Game. Its sixty new cards (three copies each of twenty different cards) explore these elite knights’ secret ambitions, their deceptions, and their deadly talents. Additionally, they add new depth to the game’s Shadows mechanic. In total, no fewer than twelve of the Chapter Pack’s twenty different cards feature the Shadows crest.
Control the message. Control the game. Second Thoughts is the second Data Pack in the Spin Cycle for Android: Netrunner The Card Game. Its sixty cards (three copies each of twenty different cards) allow corps and runners to take a second look at how they want to wage their burgeoning cyberwars. The time has come to explore new angles, layers of lethal new ice, the deployment of Black Ops teams, and the importance of PR campaigns and public perception.
The Trollfens is an expansion for Descent: Journeys in the Dark Second Edition that introduces new heroes, monsters, classes, quests, and more! In The Trollfens, heroes will venture deep into the wilderness of the Valdari Marsh, where they’ll encounter the vicious troll Bol’Goreth. But there’s more to this foe than simple-minded brutality, and the heroes must work to discover the sinister truth before Bol’Goreth’s evil spills out across the realm. Introduces two heroes, three classes, two monster types and a powerful lieutenant!
Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova – set on a world that never quite left World War I but with crazy technology like walking tanks, diesel powered armor, unicycled vehicles and armor plated cavalry! Don’t let the cute visuals fool you; it’s a world full of angst, war-torn camaraderie and dark humor. Rivet Wars is at its heart a strategy game, with both players deploying units each round to counter the threats set forth by their opponent and stay one tactical step ahead. Heavily influenced by Ted’s experience working on RTS games like Rise of Nations, players gather resources (bunkers and capture points) and use these to deploy streams of new units! There’s an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks he’s winning!