Weekly New Releases 10/21

Endless Vigil empowers these Sentinels and their labors with 96 full-color pages of new specializations, species, signature abilities, and gear. Additionally, Game Masters will find a wealth of material designed to enrich their urban encounters; new droid adversaries and information on podracing run alongside tips and charts to help you get the most of your urban encounters and investigative adventures.

 

 

 

 

 

Journey to Mordor is a dice game that puts you and each of your friends in the roles of one of the four Hobbits in the Fellowship: Frodo, Sam, Merry, or Pippin. Together, you must travel along the route of the Fellowship, from Bag End and Rivendell, through the deadly mines of Moria, and finally ascending through Shelob’s Lair to reach Mordor and the Mountain of Fire itself. Every turn, you’ll need to press your luck, battling Orcs and staying one step ahead of the Nazgûl that pursue you. The player who makes it to Mount Doom first and destroys the One Ring is the winner, but beware! If the Nazgûl make it to Mordor before you, you’ll be eliminated, and the fate of Middle-earth will rest on your companions.

 

 

Five Tribes: The Thieves of Naqala is a mini-expansion of six thief cards and one new djinn for Five Tribes that introduces a new element to the base game to create a real thorn in your opponents’ sides. The djinn is shuffled into the deck with the other djinns and protects you from the effects of thieves. One thief card is revealed at random at the start of the game, and whenever someone would buy a djinn, they can purchase the thief card for the same price as the djinn. Each thief is associated with one of the tribes, and whenever you take an action with that tribe, you can choose to activate and discard the thief. If you do, everyone else must get rid of something — two resource cards, one tile they control, even a djinn or palace — after which you get to choose to keep something from all the discarded things.

 

Dicey Goblins is a press-your-luck dice game in which players take on the role of goblins stealing dragon eggs. The game is played in rounds, and each round consists of series of turns in which players decide whether they will attempt to raid the dragons lair or turn tail.

The game ends when a goblin (player) has collected at least 18 dragon eggs or you’ve played six rounds.

 

 

 

 

X-Risks details the dangers facing transhumanity:

  • Over 60 creature and machine descriptions, classified by challenge level.
  • Information on extinction threats, from AIs and aliens to nanoplagues and wormholes.
  • Coverage of the TITANs, exhumans, exsurgent virus, Factors, and other hostiles.
  • New exsurgent virus strains, psi sleights, and xenofungi.
  • Traps for high-tech dungeon crawls.
This sourcebook requires the Eclipse Phase core rulebook
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ShortandLoud

General Manager of The Game Shoppe

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